Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau

Introduction to Gravity Sketch as a VR pipeline to Create Concept Art

Here’s an introduction from Pierre Raveneau from Ubisoft Halifax on using Gravity Sketch as a VR pipeline to create concept art.

Thanks to very intuitive VR tools, the artist is able to finish an illustration, right down to the finishing touches, in a matter of hours instead of days.

IAMAG ART COLLECTOR

"The Hunter’s Pearls" BY NICOLAS WEIS

An original ILLUSTRATION and Limited, Signed Art Print Available for 72 hours Only!

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Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre Raveneau
Intro to VR in Concept Work by Pierre RaveneauGra