THIS WAS

IAMC 25 PARIS

ACCESS STREAM - REPLAY OF IAMC25

AND MORE THAN 750+ HOURS OF PAST MASTER CLASSES
WITH SOME OF THE BEST ARTISTS AND STUDIOS THIS WAS IAMC25 LINEUP

Dylan Cole

Production Designer
LEGACY TRACK SESSION

Dylan Cole is the Academy Award nominated co-production designer of Avatar: The Way of Water. He oversees design for the entire Avatar franchise, specifically for the moon of Pandora, including all its environments, creatures, characters and cultures. 

A industry veteran for over 20 years, he has contributed art to over 60 films.  Notable credits include Senior Matte Painter on Return of the King, Concept Art Director on Avatar, and Production Designer for Maleficent.  

The Southern California native grew up drawing spaceships and alien worlds and this passion led to the creation of his first children’s book, The Otherworldly Adventures of Tyler Washburn. Dylan enjoys traveling and teaching workshops at various events and schools around the world, as well as oil painting in the studio and plein air.

Craig Mullins

Art Director
LEGACY TRACK SESSION

Craig Mullins is a celebrated digital artist known for pioneering digital painting and concept art, particularly in film, video games, and illustration. Often considered one of the founders of digital concept art, Mullins has contributed significantly to the development and aesthetic of visual storytelling in digital media. 

Mullins' career spans contributions to iconic films such as Forrest GumpThe MatrixFinal Fantasy, and Apollo 13, where his imaginative and technically proficient artwork brought worlds to life for audiences worldwide. His work also extends to the gaming industry, where he's influenced titles like HaloAge of Empires III, and Assassin's Creed, establishing himself as a versatile force in game design and interactive art. His unique approach blends traditional art techniques with digital tools, producing richly textured and atmospheric visuals that define his signature style.

Sparth

Art Director
LEGACY TRACK SESSION

Sparth is a Concept Artist and Art Director veteran in the Video Game industry since 1996, currently working at Meta. He has worked for multiple companies such as Ubisoft, ID Software, Microsoft, and Tencent and has spent over 13 years working on the Halo franchise.

Sparth has contributed to developing multiple games and books since 1996, including his art book series, Structura, published by DesignStudioPress. He is credited on significant games like Alone in the Dark 4 (2001), Cold Fear (2005), Prince of Persia - Warrior Within (2004), Assassin's Creed (2007), Rage (2011), Halo 4 (2012), Halo 5: Guardians (2015), and Halo Infinite (2021). He has also contributed to over 150 book covers in France, Canada, and the United States.

Ian Mcque

Concept Artist
LEGACY TRACK SESSION

Originally from Sunderland in the North East of England, Ian McQue has been sketching and scribbling his entire life. His work is bound into the fabric of modern culture. He spent more than twenty years as a concept artist and art director producing the iconic imagery for the world-best-riding Grand Theft Auto games at Edinburgh's Rockstar North.

More recently McQue has consulted for major video game and movie studios, loaning his visual design talents to Solo: A Star Wars Story, the Mortal Engines movie, as well as the hugely successful Spiderverse movies. McQue has produced covers for twenty published novels, including those for the highly regarded Mortal Engines series by Philip Reeve.

Raphael Lacoste

Art Director
LEGACY TRACK SESSION

Raphael Lacoste was the Art Director at Ubisoft on such titles as Prince of Persia and Assassin's Creed. Winning two VES Awards, in February 2006 for his work on the "Two Thrones" cut scene from Prince of Persia and in 2017 for his work on "Assassin's Creed Origins". Wanting to challenge himself in the film industry, Raphael stepped away from the game industry to work as a Matte Painter and Senior Concept Artist on such feature films as: Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, Jupiter Ascending...
After working on many of the most successful Assassin's Creed Titles as Franchise Art Director, Raphael joined some of the original creators of the Brand at Haven Studios as Artistic Director, and is currently working on a Sony video Game project.

Julien Gauthier

Concept Artist
LEGACY TRACK SESSION

Julien Gauthier is a freelance concept artist for film and games. He studied 3D animation at ESMA in France and began his career as a Lighting Technical Director. However, he quickly transitioned to concept art, realizing it was his true passion. Gauthier worked at ILM for more than six years, contributing to projects such as Jurassic World, Star Wars, Aladdin, Aquaman, Jungle Cruise, and the Lord of the Rings TV series, where he played a role in art direction. Currently, he freelances for various clients, including Chromatic Studio, Unit Image, Epic Games, and Marvel.

While he enjoys digital painting, he sometimes feels the urge to return to technical work, leading him to develop his own Blender add-on in his spare time.

Aaron Limonick

Concept Art Director
LEGACY TRACK SESSION

Aaron Limonick, born and raised in Los Angeles, has been working as a Concept Artist in entertainment since 2004. After gaining a degree in Illustration from Art Center College of Design, he began working for Activision at Neversoft Entertainment and continued at High Moon Studios. There, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing a new chapter in the Transformers franchise in cooperation with Activision and Hasbro. He has worked for film/tv studios such as HBO, BLUR, Mirada (Del Toro), LEGO, Disney, Rhythm and Hues, Paramount Pictures, and 20th Century Fox. In addition to spending 11 years at Naughty Dog Inc., has been teaching and participating in live workshops worldwide since 2010.  Aaron is now Concept Art Director working on a brand new IP at Activision, and is one of the founding members of their new AAA studio Elsewhere Entertainment.  

Stephan Martiniere

Creative Director
LEGACY TRACK SESSION

Stephan Martiniere is a multi-international award winning visual futurist. Martiniere was voted one of the 50 Most Inspirational Artists by Imagine FX Magazine. His body of work has come to be recognized by artists and designers across the globe. His work not only holds an astounding uniqueness of vision, but as a digital pioneer he has set the bar for digital painting as a whole.

A graduate of a prestigious art school in Paris, Martiniere’s thirty five year career is impressive in its scope. His early career ranged from conceptual design work for everything from Films, Games, theme parks, television, animation and publishing. His clients include ILM, Disney, Universal, Paramount, Warner Brothers, 20th Century Fox and DreamWorks. Stephan Martiniere has worked on movies such as foundation, Skeleton Crew, Ready Player One, Alita: Battle Angel, Aquaman 2, The Suicide Squad, Independence Day: Resurgence, Tomorrowland, Avengers: Age of Ultron, Guardians of the Galaxy, 300: Rise of an Empire, Total Recall (2012), I, Robot, Tron: Legacy, Star Wars Episodes 2 and 3, Star Trek (2009), Knowing, Virus, Red Planet, The Time Machine and The Fifth Element. 

Christophe Lautrette

Production Designer
LEGACY TRACK SESSION

Christophe began his career at Disney on "A Goofy Movie" before moving to a commercial company as an animator and art director. In 1996, he joined DreamWorks, contributing as a layout artist and later in visual development on films like "The Prince of Egypt," "Spirit: Stallion of the Cimarron," and many others over 21 years. Notable credits include "Madagascar," "Bee Movie" (Golden Globe nominee), and "The Croods" (Annie Award and Oscar nominee). After DreamWorks, he spent six years at Paramount Animation, working on "Rumble" and "The Tiger’s Apprentice."

Gäelle Seguillon

Freelance Concept and Paleoartist Artist
LEGACY TRACK SESSION

Gaëlle Seguillon is a concept artist and paleoartist whose work primarily focuses on creating captivating creatures and immersive digital environments. With over a decade of experience in the movie and video game industries, she has collaborated with renowned companies such as ILM, BBC, Lucasfilm, and Quantic Dream.

Some of her notable projects include Guardians of the Galaxy, Star Wars: Survivor, Jurassic World: Fallen Kingdom, and Prehistoric Planet.

Thomas Scholes

Freelance Concept Artist
LEGACY TRACK SESSION

Thomas Scholes is a Freelance Concept Artist with 17 years experience specializing in Environments, Architecture and Modular Design.

He started his career in 2007 and has worked in studio on 7 titles at 3 companies; Microsoft’s 343 Industries, NCSoft’s ArenaNet, and Disney’s Avalanche.

Thomas will be sharing his approach to do a lot more with less, more with what you already have and how to explore infinitely with interest.

Alessandra Sorrentino

Art Director
LEGACY TRACK SESSION

Alessandra Sorrentino is an Art Director, Story Artist, and 2d Animator with 20+ years in animation, mostly on feature films. Previously at Pixar, BlueSky, Aardman, and Cartoon Saloon. Credits include Inside Out 2, Nimona, Wolfwalkers, Ron’s Gone Wrong, A Shaun the Sheep Movie, Song of the Sea, The Breadwinner, and The Secret of Kells.

She has been recognized with two Emmy nominations and has also mentored at Pixar, Netflix, the School of Visual Arts in New York, The Animation Workshop in Denmark, and Schoolism.

ASH THORP

Director
LEGACY TRACK SESSION

Ash Thorp is the founder of ALT Creative, Inc. and an acclaimed multidisciplinary artist working in the industry of graphic design, VFX, motion graphics, concept, and film directing. His work has been featured in a multitude of high profile films throughout the past decade, spanning from Ender’s Game in 2014 to his most recent design work on the new Batmobile in the 2022 release of The Batman. The cinematic quality and artistry of Thorp’s work is widely recognized from his skilled digital techniques creating the most surreal hyperrealistic animations of art… leaving you in a captivated state of wonderment and unable to decipher whether it is physically real or computer generated.

“I wish to pay homage to the past, while welcoming the future with something new, and thereby creating a connection between them.” – Ash Thorp

ALLAN MCKAY

VFX SUPERVISOR
LEGACY TRACK SESSION

Allan McKay is an award-winning VFX Supervisor and Technical Director with nearly 30 years of experience, known for his work on iconic projects like Avengers: Endgame, Game of Thrones, and Transformers, as well as top video games like Halo, God of War: Ragnarok and Call of Duty.

Recently, one of his recent completed projects was the groundbreaking, Emmy-winning
series Shogun. Allan has worked with leading studios such as ILM, Blur Studio, and Sony,
outside of production he deeply involved in computer graphics industries holding a highly
regarded mentorship. He also hosts a top-rated podcast with nearly 500 episodes, featuring
insights from industry leaders on creativity and career success.

JAMA JURABAEV

Art Director
LEGACY TRACK SESSION

Jama Jurabaev is a professional concept artist, illustrator and art director working for the movie and game industry in London, UK.

His work can be seen in such titles as BBC`s Prehistoric Planet, Starwars Series: Ahsoka, Skeleton Crew, Mandalorian, Boba Fett, Obi-Wan Kenobi,Ready Player One, Jurassic World: Fallen Kingdom and many others.

Most recently, he has been working on unannounced Starwars Projects.

MARC SIMONETTI

Art Director
LEGACY TRACK SESSION

Marc Simonetti is a French concept artist and illustrator best known for his work on George R.R. Martin’s A Song of Ice and Fire, including his iconic depiction of the Iron Throne. He has also illustrated classic fantasy and sci-fi novels such as Terry Pratchett’s Discworld, Robin Hobb’s The Farseer Trilogy, and Frank Herbert’s Dune.

His most recent work as a concept artist, focused on visual development and staging dramatic lighting and designs, includes Aladdin, Maleficent 2, Aquaman 2, and the upcoming Transformers: Rise of the Beasts, among many others. He's now working as Art Director at DNEG, one of the world's leading VFX and animation studios.

Marc’s creativity also extends to theme parks, where he designed “Le Premier Royaume” for Puy du Fou, a project that earned multiple international awards for its innovation and excellence.

James Paick

Creative Director
LEGACY TRACK SESSION

James Paick is a concept artist & creative director hailing from Los Angeles, California, with a rich background in the arts dating back to his childhood. He honed his skills at the prestigious ArtCenter College of Design, specializing in illustration and digital painting. His career journey has taken him through various sectors, including entertainment advertising & marketing, and ultimately the video game industry, where he thrived as a concept artist. Establishing his own studio, Scribble Pad Studios, James has contributed his talent to an array of projects spanning films, video games, animation, theme parks, commercials, book covers, and more, amassing over 15 years of industry experience.

James is also a co-founder of Brainstorm School, an online learning platform dedicated to concept art and illustration. His passion for sharing knowledge and fostering a vibrant artistic community shines through his involvement with events like the IAMAG, where he eagerly contributes to the industry he loves.

 
Frédéric Pillot

Illustrator
HERITAGE TRACK SESSION

Frédéric Pillot is one of his generation's most talented children's author-illustrators. Over thirty years, he has sold two million books and published dozens of titles translated worldwide. His Lulu Vroumette series, created with his collaborator Daniel Picouly, was adapted into an animated series. His Moi, Thérèse Miaou series, in collaboration with his friend Gérard Moncomble, is currently being adapted into an animated series. His meticulous sense of detail and perspective make him an essential illustrator. His gallery of characters is particularly endearing, and his worlds are luminous and magical. Exhibitions of his original works are held year-round across France. In 2020, with Gérard Moncomble as the writer, he published his first children’s book with Éditions Daniel Maghen, Balbuzar, le pirate aux Oiseaux.
He's currently represented by Galerie Daniel Maghen

Alex Alice

Graphic Novel Writer and Artist

HERITAGE TRACK SESSION

Alex Alice is a French graphic novel writer and artist, working in France and sometimes the U.S. Born in 1974, he grew up in the south of France and had the chance to travel around Europe, where he developed a life-long passion for the ruins and castles of the medieval and romantic ages. This infused his art, from the grim medieval setting of esoteric thriller The Third Testament (1997-2003) to the primeval, mythic world of Siegfried (2007-2011), an operatic re-telling of the northern saga of the great dragon-slayer.

His interests range from cinema and animation to painting and illustration (he received three Spectrum Fantastic Art awards). His Siegfried has also been produced as an illustrated concert, set to Wagner's music performed by the Orchestre National de Lyon. In Castle in the Stars, he draws on Jules Verne and nineteenth century romanticism to create a watercolor world of adventure and wonder, to enchant adults and young readers alike. Starting in Angoulême in 2017, immersive Castle in the Stars exhibitions showcase original art along with costumes, props and models. His original art has been shown at the Society of Illustrators in New York, the Neue Pinakothek in Munich, the BRAFA in Brussels and Drawing Now in Paris. He is currently represented by Galerie Daniel Maghen.

His works have been translated in 19 languages.

Gaetan Brizzi

Director & Illustrator
HERITAGE TRACK SESSION

Gaëtan & Paul Brizzi, twin brothers born in 1951, studied at Les Arts Déco in Paris. Passionate about cinema, they ventured into animation and won the César Award for Best Animated Short Film in 1977 for Fracture. As some of the rare French artists to have worked for Disney and managed a studio, they contributed to works such as Astérix et la surprise de César (1985), La Bande à Picsou (1990), several sequences in The Hunchback of Notre Dame (1996), and the Firebird Suite sequence in Fantasia 2000. They are also illustrators and have published L’Orlando furioso (Polistampa, Italy, 2005), La Cavale du Dr Destouches, based on Céline’s work, with Christophe Malavoy (Futuropolis, 2015), and the graphic novel L’Automne à Pékin (Futuropolis, 2017), adapted from Boris Vian’s novel. Another Vian adaptation, L’Écume des jours, is a sumptuously illustrated version of the iconic writer's novel, published by Futuropolis in 2020.

He's currently represented by Galerie Daniel Maghen

NICOLAS WEIS

Freelance concept / Visual Development Artist
HERITAGE TRACK SESSION

Nicolas Weis is a creative professional with over 15 years of experience as a visual development artist in the entertainment industry. After ten years working in-house for Dreamworks and Paramount Animation in Los Angeles, he moved back to France, where he works as a freelance artist on feature animated projects. His credits include Astroboy, The Croods, How to Train Your Dragon, and many undisclosed projects.

JULIEN DELVAL

Illustrator
HERITAGE TRACK SESSION

Julien Delval was born in 1972 in Paris. After studying fine art, he began as an illustrator for
role-playing company Multisim. Connections he made at the firm led to the realization of numerous bookcovers for different publishing houses.

Today, after stint in comics, he continues to work in the gaming sector, mainly with Days of Wonder, and spends time on personal work, which is supported by the Daniel Maghen Gallery. The latter has dedicated a major exhibition to him in 2023. He produces scenes from ancient worlds, mythology and fantasy inspired by classical painting
and imagery of the 20th century. A monograph of his work was released in 2019 by Editions Caurette. With the same publisher, he illustrates Shakespeare's Othello, published in 2022.


He's currently represented by Galerie Daniel Maghen

Julie Mellan

Illustrator
HERITAGE TRACK SESSION

Julie Mellan was born in 1988 in Annecy, in the heart of the Alps. She would spend her days drawing as soon as she could hold a pencil, a passion that has defined her since childhood. Early on, she concentrated on reproducing the sublimely illustrated animals from the Disney classics and Beatrix Potter's works. 

Her professional future will undoubtedly be linked to art, considering that her dual passions for art and literature will be a bridge between the world of books and that of animation. After completing her baccalauréat in literature, she studied academic drawing, illustration, and animation at the Émile Cohl school in Lyon. Her work appears in many children’s books, including those published by Penguin Random House, Editions Daniel Maghen, and Mame.

She's currently represented by Galerie Daniel Maghen

DIDIER GRAFFET

Illustrator
HERITAGE TRACK SESSION

Didier Graffet  llustrated Jules Verne’s remarkable novel 20,000 Leagues Under the Sea for Éditions Gründ in 2001, followed by The Mysterious Island in 2005. He then joined the Jules Verne Aventures studio team, creating several posters for festivals in Paris and Los Angeles.

Fascinated by legends and myths, he illustrated a novel on the Knights of the Round Table (Éditions Gründ), a graphic novel on the Legend of the Nibelungen Ring (Éditions Soleil), and Glen Cook’s The Black Company series for the French publisher L’Atalante. He has also produced cover illustrations for American publishers under the direction of Alan Lynch and created a calendar for A Song of Ice and Fire (known as Le Trône de Fer in French), released in 2017.


He's currently represented by Galerie Daniel Maghen

STAN MANOUKIAN

Illustrator
HERITAGE TRACK SESSION

Stan Manoukian, born in Paris in 1969, is a French graphic artist with a lifelong passion for drawing. In 1988, he embarked on a career in France and the United States as a cartoonist, designer, and storyboard artist in both film and advertising. In 2007, he set himself an ambitious artistic goal: to draw one monster every day for an entire year. This endeavor culminated in the publication of "Diary of Inhuman Species" by Ankama in the following year. His fantastic bestiary is consolidated in a monograph titled "Zoologia," published by Cernunnos in 2019. Stan Manoukian cultivates a distinctive visual language through techniques of hatching and shading, utilizing ink or graphite to achieve an engraved effect. His art is celebrated globally, having been showcased in numerous exhibitions and publications across the USA, Japan, Australia, France, and Europe.

He's currently represented by Galerie Daniel Maghen

DARIA SCHMITT

Graphic Novel Writer / Illustrator
HERITAGE TRACK SESSION

Surrealism, nonsense, fantasy, and wonder have shaped Daria Schmitt's stories since her teenage years. Her work blends reality and dreaminess in strange collages, using a black-and-white hatching technique with bursts of color that shift perspectives.

After earning a master's in history and studying architecture, she worked in entertainment and co-founded an architecture and museography studio before focusing on writing and drawing. Her stories, published by Casterman and Dupuis, earned her an Eisner nomination and two Artémisia dessin prizes. While primarily a comic artist, she also works as a concept artist (notably for the “Syberia” video game), illustrates children's books, and contributes to Métal Hurlant magazine.

She's currently represented by Galerie Daniel Maghen

Daniel Cacouault

Art Director
HERITAGE TRACK SESSION

Both an illustrator, painter, concept artist, and art director, Daniel Cacouault has worked in comic books, illustration, animation, cinema, and video games for over thirty years. A disciple of illustrator Neil Ross, he regularly collaborates with director Pete Candeland (Gorillaz, Beatles Rock Band). He has worked as a concept artist for Dreamworks, Disney, and more recently for the Netflix series Love, Death & Robots and The Wild Robot Daniel Cacouault paints, exhibits, and sells his paintings inspired by the tales of Charles Perrault and the Brothers Grimm. Naturally, he became interested in Lewis Carroll and Alice, following a long tradition of illustrators inspired by this story: John Tenniel, Arthur Rackham, Mervyn Peake, Salvador Dalí, and more recently, Sempé and Benjamin Lacombe.

He's currently represented by Galerie Daniel Maghen

Ehsan Bigloo

Sr. Concept Artist, Creature Designer 
HERITAGE TRACK SESSION

Ehsan Bigloo is a Senior Concept Designer specializing in creature design for the entertainment industry. He has contributed to over 25 films and 15 TV shows, including Men in Black: International, IT Chapter Two, Love and Monsters, Dark Phoenix, and The Lord of the Rings: The Rings of Power. His work spans top VFX studios like Digital Domain and AAA game companies such as EA and Riot Games.

Currently a freelance senior concept Artist and VFX Art Director, Ehsan collaborates with practical FX shops and is skilled in digital prosthetic design. He has a strong background in human anatomy. His artistic influences range from Renaissance masters to modern SFX films such as Alien, Star Wars, and The Terminator, blending classical draftsmanship with contemporary monster-making.

Armel Gaulme

Illustrator
HERITAGE TRACK SESSION

Born in 1981, Armel Gaulme graduated from Penninghen/Académie Julian (Paris) and credits Alan Lee, John Howe, and European illustrators from 1900 as his sources of inspiration. As a professional artist, he made preproduction drawings and matte paintings. He created several children's books with various publishers, beginning with Adam Biro, Le Baron Perché, and then Casterman, Bayard, and Caurette.

He currently teaches drawing and illustration at Ecole Méliès and works extensively in his own studio.

He's currently represented by Galerie Daniel Maghen

INDUSTRY TALKS SESSIONS

Pocket-Sized, Planet-Wide: Rethinking Game Art for the Biggest Audience on Earth
John "Cip" Cipriani
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John "Cip" Cipriani
Art Director

John "Cip" Cipriani, Art Director at Supercell—home to hits like Clash of Clans, Clash Royale, Hay Day, and Brawl Stars—shares insights from over 15 years of crafting some of the most successful mobile games. Discover the unique challenges and opportunities of designing for mobile games. Learn how to break the stigma, embrace small screens, and create art that reaches millions worldwide.

INDUSTRY TALKS SESSIONS

Crafting a CG Character for Premium Animation and Trailers
With Damien Canderle
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Damien Canderle
Senior Character Artist

Join Damien Canderle as he takes you through the fascinating process of creating a CG character for high-end animated series like Love, Death & Robots on Netflix and Secret Level on Amazon. In this session, he’ll break down each stage of the character creation pipeline, offering a complete overview of his workflow. Damien will also showcase his techniques in ZBrush, sharing expert tips and tricks to help you elevate your own 3D character design skills. Don't miss out on this inside look into the world of cutting-edge animation!

With over 20 years of experience in the industry, Damien Canderle is a highly skilled Senior Character Artist specializing in both the gaming and animation sectors. He has worked with top-tier companies including Eden Games, Ubisoft, and Crytek in the game industry, and with renowned studios such as Digic Pictures and Blur Studio in animation and trailer production.

INDUSTRY TALKS SESSIONS

Visual Development Using Blender
With Azusa Tojo
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Azusa Tojo
Sketching in Blender with Azusa

Visual Development, and illustration with Blender

Azusa Tojo, a talented artist from Japan, is a freelance Visual Development artist and Blender teacher. Her career began as a 3D animator, followed by work as a roto painting artist, before she joined ILM Vancouver as an Art Assistant. During her time at ILM, Azusa realized her passion for more stylized projects, which led her to take the bold step of transitioning into freelance work.

As a freelancer, Azusa has collaborated with prestigious clients, including Nexus Studio, Netflix, Flying Bark, Titmouse, West Studio, Keytales, Wachajack, and more. It was at ILM that she discovered Blender, a tool she now uses extensively for her personal projects. She appreciates Blender's simplicity and the speed it offers, enabling her to work without the constraints of a typical clean 3D workflow. 

 

INDUSTRY TALKS SESSIONS

Character Concept Sculpting in Zbrush
With Amy Ash
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Amy Ash
Sketching in Zbrush

During this presentation, Amy will demonstrate her workflow for sculpting fast 3D explorations of characters in Zbrush, looking at how she approaches defining shapes and silhouettes, keeping loose, creative and open minded whilst working, the tools and techniques I use and adding detail quickly and effectively.

INDUSTRY TALKS SESSIONS

A Revolutionary Animation Pipeline
Concept to Christo with Shaddy Safadi
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Shaddy Safadi
Founder and Creative Director

Workshop: Creating Your Own Animated Short

The future of concept art is moving, literally. As the past 10 years has begotten more and more 3D based concept art and the tools for creators have gotten immensely more affordable and powerful. We will discuss how to transition from  an artist with a personal project, to an artist who can literally MAKE their personal project using an array of known, unknown and just plain underutilized technology. 

 

INDUSTRY TALKS SESSIONS

Improvisational Storyboarding
With Mike Morris
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Mike Morris
Storyboard Artist and Animator

Workshop: The Storytelling Process


Participate in the storytelling process as Director and Storyboard Artist Mike Morris creates a storyboard live to suggestions from you the Audience!

The love of animated cartoons runs deep for Mike Morris, who turned his passion for classic Disney and Warner Bros. Animation, comic book superheroes,
sword and sorcery movies, and awesome science fiction into a carrer in media spanning nearly 20 years. Notably, Mike has worked in television animation in the United States, contributing to shows such as The Simpsons, DuckTales (2017) and other animated shows airing on Netflix and Disney+, along with a monthly streaming show on Twitch.tv with Toon Boom Animation Inc. where he teaches storyboarding through live drawing to audience suggestion. Most recently however, Mike has taken the independent route, and in 2024 launched his own studio The Projectorium, to create original media, offer consultation services, and contract animation production. Mike is also a mentor for IAMAG Mentorship, teaching courses on Storyboarding.

INDUSTRY TALKS SESSIONS

Solstice - 5: Forgotten Archives Q & A
With Paul Chadeisson
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Paul chadeisson
Art Director

Premiere: Creating Solstice 5 : Forgotten Archives

 
Join Paul for an exclusive screening of Solstice - 5: Forgotten Archives, a new chapter in the Solstice series. This film explores exponential automation on a distant planet, all made with blender and embergen. After the screening, Paul will be there to chat with you, answer your questions, and share behind-the-scenes insights about the film's creation!

INDUSTRY TALKS SESSIONS

Inside Dardo Studio
An Overview of Dardo Studio Creative Process
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Daniel Orive
Co-Founder and Head of Art

"Art Direction Unplugged: The Insights No One Shares"

An overview of modern day game Art Direction and the Dardo approach using Project LAX as a real world example. Full behind-the-scenes view of the development of a new IP, from setting the creative pillars to a full art style guide. Break down the inception, creation, and end of the visually striking world of Project LAX.

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Kenny Carvalho
Co-Founder and Head of Talent

"No one is hiring...what do I do now?"

The video game and creative industry is going through a difficult time. Many projects are being canceled and studios are either laying off staff or going away altogether. How did we get here? What should you do now? How do you continue to grow? How do you get experience when no one is hiring? How can you future proof my skill set? Come away with some new tools as you navigate this new global landscape.

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Ayran Oberto , Ed Laag, Daniel Orive, Kenny Carvalho
Principal Artist, Head of Art, Head of Talent

"Dardo Studios Overview and Q&A"

Dardo Studios is a studio that describes itself as an "Art Department in a Box" where they act as a creative co-development partner as well as a thought partner to how best set up the right shape of the art department, designing ideal workflows/pipelines, build new IPs, and helping hire creative teams. Here about the founding of this unique studio and ask some of the studio leadership questions about their approach and views of the industry.

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Ed Laag
Principal Artist

Workshop: Environment Design & Painting Demo

A breakdown of Ed's approach to design and painting technique with a demo. A one hour breakdown and demo.

 

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Ayran Oberto
Principal Artist

Workshop: Portrait Design & Painting

A one hour Live Demonstration creating a unique portrait that captures the soul of a character.

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