Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty

Creating Real-Time Oceans for Call of Duty: WWII

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps.

Find out how Houdini Ocean Toolkit and FLIP Fluids were used to build the data that drives these real-time oceans.

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"The Hunter’s Pearls" BY NICOLAS WEIS

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Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty
Creating Real-Time Oceans for Call of Duty