Houdini’s Ocean tools have been significantly redesigned for Houdini 16, offering more control over the look and timing of oceans, render-time evaluation of ocean spectra, and improved tools for integration with FLIP simulations.
This masterclass starts by examining the meaning of an ocean “spectrum”, then explores the new additions in Houdini 16 and how they can create “infinite” oceans with particle-based foam, as well as embedded FLIP simulations using an Extended Surface workflow.
Download masterclass Scene Files here






